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STEKOM University collaborates with universities from Russia and Hong Kong to learn about AR (Aumented Reality) and VR (Virtual Reality).

STEKOM University collaborates with universities from Russia and Hong Kong to learn about AR (Aumented Reality) and VR (Virtual Reality).

International Webinar

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International Webinar
Tuesday, October 11, 2022
Priyadi, S.Kom, M.Kom
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On February 24, 2021, the University of Computer Science and Technology in collaboration with the Education Bureau in Hong Kong, Russian AR and VR Developers and IGI held an international webinar to talk about the future role of AR and VR.


VR and AR technology have become familiar to the community, especially for gamers. The world of education has also started using this technology to maximize the educational process. AR (Augmented Reality) is briefly used to provide life view elements that we usually get from our smartphones. While VR (Virtual Reality) offers the world through digital.

Understand more about Augmented Reality

Augmented reality is a technology that combines virtual objects in the form of two dimensions and can also be three dimensions into a real environment and then projects them as reality in real time. Later this reality can be applied to all senses, including hearing, smell and touch.

This technology is widely used in areas of human life, in addition to such as health, military, manufacturing industry and education. AR technology is also used to insert certain information into the virtual world, then display it to the real world through the help of additional equipment, such as webcams, computers, cellphones, androids to glasses.

Another definition that explains what augmented reality is is a technology that allows real-time integration of digital content created by computers with the real world. This technology allows users to view 2D or 3D virtual objects projected from the real world.

This technology is growing, which was initially applied to PCs and in the 1990s even applied to mobile devices. Mobile devices are considered to support the development of this technology, it cannot be separated from the hardware and software components needed to develop the technology.

How augmented reality works

In accordance with the understanding above that AR technology can be displayed in various mobile devices. In the process, the mobile device will act as an output device, which can display information in the form of videos, images, animations and 3D models. Later, users will see the results in the form of artificial and natural light.

The way this technology works is using SLAM or Simultaneous Localization and Mapping, sensors and depth gauges. As for measuring sensor data which serves as a tool to determine a location and calculate the distance from the previous location to the destination location. And this process cannot be separated from other supporting components, such as the following.

• Cameras and Sensors
Cameras and sensors are used to collect information data in collaboration with users, then sent for later processing. Cameras in devices such as mobile phones have the ability to examine the environment and the data obtained, in addition to other camera functions are to find physical items and generate 3D objects.


• Projection

Refers to a small projector, such as an AR headset for example because this tool can be used to retrieve information from sensors. After that project the computerized content onto the surface for later viewing. Although systems that make full use of these components are not yet designed into the tool.


• Reflection

For gadget users, if you are careful, you can see that on some gadgets there are mirrors whose function is to help the human eye see images virtually. Some have a variation of a mirror that bends and others have a double-sided mirror, the function of which is to reflect light onto the camera and into the user's eye.

Types of Augmented Reality

Please note that AR has several types and methods because this depends on the application process. The following are some types or methods of Augmented Reality that exist and are currently still in use.

• Marker Based

Some people call it image recognition, because marker-based augmented reality means that it requires a special visual object and a camera for scanning. This type of AR is usually used to calculate the position and orientation of the marker in order to position the content, so that the marker will be able to display a digital animation which the user then sees.


• Markerless

This is a type of augmented reality that is widely used, markerless AR using GPS technology. As a speed meter, a digital compass to an accelerometer embedded in the device, whose function is to provide data based on the location being visited or occupied.

This type of AR technology is most easily found and found on smartphone devices that have location detection or GPS features. Its general function is for mapping directions and other location-based mobile applications.

• Project Based

This type of AR works by projecting artificial light onto a real surface. In some cases, it allows users to interact and this is like the holograms commonly seen in sci-fi movies like Marvel and Star Wars. Project Based Augmented Reality can be used to detect interactions between users through changes.

• Superimposition Based

The advantage of this type of AR is that it can replace the original display using augmented. It can be seen in full or in part, and this is where this type of AR plays a very important role in the process.

More about virtual reality

Virtual reality is a technology that is able to evoke a real 3D atmosphere, thus making users feel like they are in the real world even though they are in reality in cyberspace.

Virtual reality elements

• Virtual world
Is a computer-based simulation environment that can create a personal avatar so that the user can explore the virtual world as if he were using his own body. Users use avatars in the form of screenplay and scripts.

• Immersion
Making virtual reality technology users can feel various sensations in the real world when he is in the virtual world Immerson is divided into 3 types:

• Metal Immersion
Makes the user feel like he is in real life, even though the user is in a virtual world.
• Physical Immersion
Makes users feel that they are physically in a virtual world atmosphere.

• Mentally Immersed
Makes users feel the sensation of being immersed in the virtual world

• Sensory feedback
Serves to convey the virtual world to the senses of its users. With this element the user can hear, see, and feel the touch made in the virtual world.

• Interactivity
Serves to respond to the action or presence of the user, so that objects around it can respond so that the user can interact with the object.

Know the types of virtual reality:

• Entry-level mobile VR
Including Virtual Reality devices that are cheap because there are no electronic components in them. How to use it you only need a smartphone. Examples of this type of VR glasses are Google Cardboard and some other virtual reality glasses for smartphones. This type is made of thick carbon paper and plastic, with a simple way of working that makes this type of price cheap.

• Mobile virtual reality headset
It is a type of virtual world that almost resembles entry-level mobile virtual reality. Because both require a smartphone as the processing source. However, mobile virtual reality headsets are generally equipped with electronic components inside. One example is the Samsung Gear VR. Mobile virtual reality is generally equipped with tracking sensors, built-in controls and also focus adjustments that are used to add to the excitement and user experience while in the virtual world.

• High-level virtual reality
This virtual reality device is not the same as a mobile virtual reality headset. High-level virtual reality requires a computer or game console device. Examples of devices that are part of high-level virtual reality are the Oculus Rift and HTC Vive. Where both use a computer as a processing source. In addition to the examples above, now the game console that uses this device is the Playstation virtual reality. In addition, in high-level virtual reality there are also Virtual Reality devices that can be used via smartphones, computers and game consoles. High-level virtual reality devices are very impressive because they use game consoles and computers compared to mobile virtual reality headsets that use smartphones.

• Virtual Mobile Theater
This type is used not to play games, but to give users an amazing sensation when watching movies using a Virtual Mobile Theater device. Not many VR devices of this type are produced. One example of the Virtual Mobile Theater itself is the Sony HMZ-T1. Virtual Mobile Theater requires a processing source in the form of a computer or smartphone. By using this type of Virtual World, the movies that you play will feel like a real theater with a large screen and loud sound. Of course, it will feel as real as if you are in the film.

• Augmented Reality Headset
And the last one that many people are starting to talk about is the Augmented Reality Headset. Augmented Reality Headset is a technology that combines the real world with graphic objects that are created / generated through a computer. Some time ago, we were shocked by the presence of this Augmented Reality Headset-based game, namely the Pokemon GO game. In this game we are given the experience of playing in the real world but there will be objects in the form of Pokemon around us. An example of an Augmented Reality Headset device is the Microsoft HoloLens.

An example of the implementation of Augmented AR and VR is explained in this webinar by a speaker from Hong Kong. If there are children who don't like eating a nutritious breakfast, by scanning the barcode on the package, helping children to see information about nutrition in a virtual and fun way, hopefully the child will then like to eat a nutritious breakfast, explained Prof. Dr. Tan Chee Wei. This AR and VR technology relies on the power of hardware, he added.

From the exposure of several sources, it can be concluded that AR and VR technology can be adopted by the industry and will be very useful to encourage the global economy. Both information and communication-based industries, as well as manufacturing-based industries.